Technical overview
How I design interfaces that ship
UI/UX in my practice means wireframes, Figma components and the frontend that implements them closely - without a gap where design dies in handoff. I map user flows and information architecture before high-fidelity screens.
Design systems cover colour, type, spacing and interactive states. Accessibility review includes contrast, focus rings and keyboard paths. Prototypes stay light enough for stakeholder testing; a small round of users usually surfaces major usability issues.
Clarity beats trends: obvious CTAs, readable type and navigation that does not hide primary actions. Because I also implement React, Astro and Tailwind, spacing tokens and breakpoints survive into production instead of becoming approximate.
Common UI/UX tasks I help with
- How to map a user flow before drawing high-fidelity screens
- How to turn a Figma library into reusable frontend components
- How to improve contrast and focus states for accessibility
- How to prototype a checkout path for stakeholder review
- How to simplify navigation without losing key destinations
- How to define spacing and type tokens for a small design system
- How to test usability with a short five-user session
- How to adapt a desktop layout for mobile without redesigning twice
- How to keep CTA hierarchy clear on a busy landing page
- How to close the gap between approved mockups and production CSS

